<Requirement>
	<Blacklisted>
		<Vendor id = "0x8086">
			<DeviceGroup id = "2562, 2572, 2582, 2592">
				<Driver version="6.14.0011.[9000,9702]" OSID="0x0200" API="D3D9" />
				<Driver version="8.16.0011.[9000,9702]" OSID="0x0100" API="D3D10" />
			</DeviceGroup>
			<DeviceGroup id = "2772, 27A2, 2982, 2992, 2993, 29A2, 29A3, 29C2, 2A02">
				<Driver version="*" OSID="0x0200" API="D3D11" />
			</DeviceGroup>
		</Vendor>
	</Blacklisted>

	<DeviceInfo  name = "D3D10" type="HAL" FL = "4_1">
		<TextureInfo type = "general">
			<AddressMode>Border,Clamp,Mirror </AddressMode>
			<FilterMode>MinMagMipPointer,MinMagMipLinear </FilterMode>
		</TextureInfo>
		<FormatInfo format = "R32G32B32A32_FLOAT" sample_count = "4" sample_level = "2">
			<AsNormalTex> true </AsNormalTex>
			<AsOffscreen> true </AsOffscreen>
			<AsCubeTex> true </AsCubeTex>
		</FormatInfo>
	</DeviceInfo>
	
	<DeviceInfo name = "D3D9" type="HAL" FL = "2_1">
		<DepthBiasClamp> false </DepthBiasClamp>
		<TextureArray> false </TextureArray>
		<TextureInfo type = "general">
			<AddressMode>Border,Clamp,Mirror </AddressMode>
			<FilterMode>MinMagMipPointer,MinMagMipLinear </FilterMode>
		</TextureInfo>
		<FormatInfo format = "R16G16B16A16_UNORM" sample_count = "1" sample_level = "0">
			<AsNormalTex> true </AsNormalTex>
			<AsOffscreen> true </AsOffscreen>
			<AsCubeTex> true </AsCubeTex>
		</FormatInfo>
	</DeviceInfo>
	
	<DeviceInfo  name = "D3D11" type="SW" FL = "5_0">
		<TextureInfo type = "general">
			<AddressMode>Border,Clamp,Mirror </AddressMode>
			<FilterMode>MinMagMipPointer,MinMagMipLinear </FilterMode>
		</TextureInfo>
		<FormatInfo format = "R32G32B32A32_FLOAT" sample_count = "4" sample_level = "2">
			<AsNormalTex> true </AsNormalTex>
			<AsOffscreen> true </AsOffscreen>
			<AsCubeTex> true </AsCubeTex>
		</FormatInfo>
	</DeviceInfo>

</Requirement>